Rebecca Cheng
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Designing at Scale

8/9/2014

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"we use a lot of data to inform our decisions, but we also rely very heavily on iteration, research, testing, intuition, human empathy. It's both art and science....data analytics will never be a substitute for design intuition. Data can help you make a good design great, but it will never made a bad design good." - Margaret Gould Stewart

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Lean UX

5/11/2014

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Source: The Lean Agency | UX matters

Instead of thinking how to cut cost or minimize spending, lean UX focus on when and how money is spent!!
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Harvard i-lab | UX Design: An Introduction with Scout Stevenson

5/8/2014

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Business Goals + User Goals + User Interface + Technology = User Experience
Five Planes of UX = Strategy, Scope, Structure, Skeleton, & Surface (from abstract to concrete)

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Wireframes vs. Prototypes

4/21/2014

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Wireframe:

A wireframe is a low-fidelity representation of a product’s design.
The visual characteristics of a wireframe are very limited. Usually designers just use boxes, lines, and a grayscale color palette (to represent different levels of visual hierarchy in the design).
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Interactive Wireframe (figure)
Sometimes designers like to increase the fidelity of their work a bit to stress the importance of certain parts of the UI, as well as to present and quickly test the soundness of interactions between elements. A very popular way of doing that quickly is the creation of an interactive wireframe, also known as a clickable wireframe.


Prototype:

A prototype is a mid- to high-fidelity representation of the final user interface.
The goal of a prototype is straightforward: Simulate the interaction between the user and the interface.

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Visual Characteristics of a Prototype When it comes to aesthetics, a prototype may closely resemble the final version of the product.

Basically, a prototype looks like the final product (figure), but it just doesn’t have the nuts-and-bolts yet (i.e. HTML, CSS, JS, server-side programming, databases, etc.).


Source: Wireframes vs. Prototypes: What’s the Difference?
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User Experience Hierarchy of Needs model

3/13/2014

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Source: Lessons from the "Seductive Interaction Design" Book
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UX Designer vs. Web Designer

3/8/2014

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Source: Infrographic
UX Designers vs Web Designers
Explore more infographics like this one on the web's largest information design community - Visually.
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Skill Sets for UX Designer

3/6/2014

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My career interest as a UX Designer...
  • User Researcher – interviews the users and finds out how they behave, think and act. Their overall goal is to know who the user is and how he or she uses your product or service. The researcher tries to uncover the usage and decision making patterns hidden behind the obvious. User researchers also use neuroscience tools in order to get more accurate data.
  • User Testing Specialist – is the person in charge of the user tests. He or she collaborates with the client, writes testing scenarios, moderates the tests and writes the analysis. The user testing specialist is also in charge of the biometric equipment (eye trackers, skin sensors, fEEG machines etc.). Just like the researcher, the testing specialist lives and breathes data.
  • User Interface Designer – focuses on designing user interface by using design patterns and is somewhat less focused on the interaction. Often combines the roles of an interaction designer, visual designer and user researcher.
  • UX Strategist – defines the vision behind UX design and connects design strategy to real business results. Also guides the design process, analyzes research data and supervises the core UX team.  A lot of times the strategist is hired to advance the UX practice within a company.


Credit: Who is Who in User Experience Design?
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User Experience vs. User Interface Design

3/3/2014

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UX is not UI
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    Rebecca is...

    A STEM Education Enthusiast
    A Cognitive Psychologist
    A UX Researcher
    Crazy about Advanced Technology & HCI Design


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