Publications
Book Chapters
Annetta, L. A., Holmes, S. Y., Vallett, D., Fee, M., Cheng, R., & Lamb, R. (2013). Cognitive aspects of
creativity: Science learning through serious educational games. In M. B. Gregerson, H. T. Snyder, and
J. C. Kaufman (Eds.). Teaching Creatively and Teaching Creativity. Springer, New York. - Book Preview
Annetta, L. A., Lamb, R., Bowling, B., & Cheng, R. (2011). Assessing engagement in serious educational
games: The development of the student engaged learning in a technological rich interactive
classroom (SELTIC). In P. Felicia (Ed.), Handbook of research on improving learning and motivation
through educational games. Hershey, PA: IGI Global. - Abstract
Professional Journals
Cheng, R., Poon, I. (2016). UX of e-Learning: A Look at How Two Online Learning Platforms Support
Self-Regulated Learning. User Experience Magazine, 16(2).
Retrieved from http://uxpamagazine.org/ux-of-e-learning/
Peer-Reviewed Journals
Crall, A., Kosmala, M., Cheng, R., Brier, J., Cavalier, D., Henderson, S., and Richardson, A. D. (2017).
Volunteer recruitment and retention in online citizen science projects using marketing strategies:
Lesson from Season Spotter. The Journal of Science Communication, 16(01). - Abstract
Kosmala, M., Crall, A., Cheng, R., Hufkens, K., Henderson, S., & Richardson, A. D. (2016). Season Spotter:
Using citizen science to validate and scale plant phenology from near-surface remote sensing.
Remote Sensing, 8(9), 726. doi: 10.3390/rs8090726. - Abstract
Annetta, L.A., Lamb, R., Minogue, J., Folta, E., Holmes, S.Y., Vallett, D.B., & Cheng, R. (2014).
Safe science classrooms: Teacher training through serious educational games. Information Sciences,
264, 61-74.
Cheng, R., Annetta, L. A., & Vallett, D. B. (2012). Research framework for Serious Educational Games:
Understanding computational thinking in Pasteur's Quadrant. Journal of Information Technology and
Application in Education, 1(4), 143-151. Retrieved from http://www.jitae.org - Download
Annetta, L. A., Peters Burton, E., Frazier, W., Cheng, R., & Chmiel, M. (2012). Augmented reality games:
Using technology on a budget. Science Scope, 36(3), 26-32. - Abstract
Peters Burton, E. E., Frazier, W., Annetta, L., Lamb, R., Cheng, R., & Chmiel, M. (2011). Modeling
augmented reality games with preservice elementary and secondary science teachers. Journal of
Technology and Teacher Education, 19(3), 303-329.
Peer-Reviewed International Presentations
2014
Vallett, D. B., Lamb, R. L., Annetta, L., Cheng, R., & Peterman, K. (2014, March). After-school and informal STEM
projects: Self-selecting or self-defeating? Paper session presentated at the 2014 Annual International Conference
of the National Association for Research in Science Teaching (NARST), Pittsburgh, PA.
Annetta, L., Lamb, R. L., Vallett, D. B., & Cheng, R. (2014, March). Changes in high-school science student affect
through serious educational game design and development. Paper session presentated at the 2014 Annual International
Conference of the National Association for Research in Science Teaching (NARST), Pittsburgh, PA.
2013
Cheng, R., Annetta, L. A., Lamb, R., & Vallett, D. B. (2013, April). Individual differences, flow experience, and science
learning in serious educational games. Poster session presented at the 2013 Annual International Conference of the
National Association for Research in Science Teaching (NARST), Rio Grande, Puerto Rico.
Annetta, L. A., Lamb, R., Vallett, D. B., & Cheng, R. (2013, April). The impact of a serious educational game design
and development project on high school science students. Paper session presented at the 2013 Annual International
Conference of the National Association for Research in Science Teaching (NARST), Rio Grande, Puerto Rico.
Annetta, L.A., Vallett, D., Lamb, R., Cheng, R., & Peterman, K. (2013, March). Addressing the STEM pipeline
through serious educational game design and development. Paper session presented at the annual meeting of the
Society for Information Technology and Teacher Education International Conference (SITE), New Orleans, LA.
Cheng, R., Annetta, L. A., Lamb, R., & Vallett, D. B. (2013, January). Flow experience and science learning in
serious educational games. Poster session presented at the 2013 Annual International Conference of the
Association of Science Teacher Education (ASTE), Charleston, SC.
2012
Annetta, L. A., Vallett, D., Cheng, R., & Lamb, R. (2012, May). Using video games in the K-12 classroom.
Paper session presented at the Learning and the Brain Conference, Arlington, VA.
Annetta, L. A., Vallett, D., Cheng, R., Lamb, R., & Peterman, K. (2012, April). Enhancing spatial visualization
and mental rotation abilities through developing serious educational games. Paper session presented at the
Annual Meeting of American Educational Research Association (AERA), Vancouver, BC, Canada.
Annetta, L.A., Lamb, R., Minogue, J., Cheng, R., Vallett, D. B., Holmes, S.Y. & Folta, E. (2012, March).
Immersing preservice science teachers in Serious Educational Games. Paper session presented at the
Annual Meeting of the National Association for the Research in Science Teaching (NARST), Indianapolis, IN.
Annetta, L.A., Cheng, R., Vallett, D., & Lamb, R. (2012, March). Learning science through serious
educational game design: Results from NSF ITEST funding. Paper session presented at the
Annual Meeting of the National Association for the Research in Science Teaching (NARST), Indianapolis, IN.
Lamb, R. L., Vallett, D. B., Annetta, L. A., & Cheng, R. (2012, March). Development of a short form
measure of science and technology self-efficacy using Rash analysis. Paper session presented at the
Annual Meeting of the National Association for the Research in Science Teaching (NARST), Indianapolis, IN.
Annetta, L.A., Peters-Burton, E., Frazier, W., Cheng, R., Lamb, R., & Chmiel, M. (2012, March).
Modeling augmented reality games with preservice science teachers. JTATE Special Issue.
Paper session presented at the 2012 Annual International Conference of the Society for
Information Technology and Teacher Education (SITE), Austin, TX.
Annetta, L. A., Stone, M., Vallett, D. B., Cheng, R., Lamb, R., & Peterman, K. (2012, March).
GRADUATE: Experiences from six years of bridging in school to out of school through game
creation. Poster session presented at the 2012 Annual International Conference of the Society
for Information Technology and Teacher Education (SITE), Austin, TX.
Annetta, L. A., Lamb, R., Cheng, R., & Vallett, D. B. (2012, January). Infusing serious educational
games to train science teachers. Paper session presented at the 2012 Annual International
Conference of the Association of Science Teacher Education (ASTE), Clearwater Beach, FL.
Lamb, R., Annetta, L. A., Vallett, D. B., & Cheng, R. (2012, January). Development of a diagnostic
self-efficacy measure and its implications for teachers. Paper session presented at the
2012 Annual International Conference of the Association of Science Teacher Education (ASTE),
Clearwater Beach, FL.
Lamb, R., Annetta, L. A., Vallett, D. B., & Cheng, R. (2012, January). Evaluation of technology
interventions within a science classroom. Poster session presented at the 2012 Annual
International Conference of the Association of Science Teacher Education (ASTE), Clearwater Beach, FL
2011
Folta, E., & Cheng, R. (2011, October). How can augmented reality games be used in environmental
education? Paper session presented at the 2011 Annual Conference of the North American
Association for Environmental Education (NAAEE), Raleigh, NC.
Folta, E., Annetta, L. A., & Cheng, R. (2011, April). Investigating the impact on student learning and
outdoor science interest through modular serious educational games. Paper session presented
at the 2011 Annual International Conference of the National Association for Research in
Science Teaching (NARST), Orlando, FL.
Thurmond, B., Holmes, S. Y., Annetta, L. A., Folta, E., Sears, M., Cheng, R., & Bowling, B. (2011, April).
Student perceptions of learning and engagement with scientific concepts through serious
educational game (SEG) development. Paper session presented at the 2011 Annual International
Conference of the National Association for Research in Science Teaching (NARST), Orlando, FL.
Folta, E., Annetta, L. A., & Cheng, R. (2011, January). Designing modular serious educational games
(mSEGs) for environmental literacy. Paper session presented at the 2011 Annual International
Conference of the Association of Science Teacher Education (ASTE), Minneapolis, MN.
2010
Annetta, L. A., Cheng, M. T., Cheng, R., Folta, E., Holmes, S. Y., & Klesath, M. (2010, March). Racing
into the 21st century: Usability testing results from a serious educational game. Poster session
presented at the 2010 Annual International Conference of the National Association for
Research in Science Teaching (NARST), Philadelphia, PA.
Cheng, M. T., Annetta, L. A., Holmes, S. Y., Folta, E., & Cheng, R. (2010, January). Virtual reality learning
environment for drug use education. Paper session presented at the 2010 Annual International
Conference of the Association of Science Teacher Education (ASTE), Sacramento, CA.
Annetta, L. A., Holmes, S. Y., Cheng, M. T., Folta, E., & Cheng, W. K. (2010, January). Testing usability
of a serious educational physics game. Poster session presented at the 2010 Annual International
Conference of the Association of Science Teacher Education (ASTE), Sacramento, CA.
State or Regional Presentations
Cheng, R. (2013, March). History and trend of science and technology education in the United States.
Presentation for the Youth Science and Technology Center of China Association for Science and
Technology. Falls Church, VA.
Lamb, R., Annetta, L., Cheng, R. & Vallett, D. (2011, April). Development of self-efficacy in science and
technology: A measurements tool for training interventions. Paper session accepted at 2011
Washington Consortium International and Comparative Education Conference, Washington, D.C.
Folta, E., Cheng, R., Limer, C., Taormina, S., & Walton, M. (2010, May). STEM integration in middle school
classrooms. Poster session presented at the 2010 Annual Mathematics, Science and Technology
Education (MSTE) Research Symposium. College of Education, North Carolina State University.
Yurtseven, Z., & Cheng, R. (2010, February). Sustainable future. Poster session presented at the 2010
Annual Meeting of the North Carolina Association for Research in Education (NCARE), Winston-Salem,
NC.
Cheng, R. (2009, May). The impact of public education expenditure on science literacy. Poster session
presented at the 2009 Annual Mathematics, Science and Technology Education (MSTE) Research
Symposium. College of Education, North Carolina State University.
Annetta, L. A., Holmes, S. Y., Vallett, D., Fee, M., Cheng, R., & Lamb, R. (2013). Cognitive aspects of
creativity: Science learning through serious educational games. In M. B. Gregerson, H. T. Snyder, and
J. C. Kaufman (Eds.). Teaching Creatively and Teaching Creativity. Springer, New York. - Book Preview
Annetta, L. A., Lamb, R., Bowling, B., & Cheng, R. (2011). Assessing engagement in serious educational
games: The development of the student engaged learning in a technological rich interactive
classroom (SELTIC). In P. Felicia (Ed.), Handbook of research on improving learning and motivation
through educational games. Hershey, PA: IGI Global. - Abstract
Professional Journals
Cheng, R., Poon, I. (2016). UX of e-Learning: A Look at How Two Online Learning Platforms Support
Self-Regulated Learning. User Experience Magazine, 16(2).
Retrieved from http://uxpamagazine.org/ux-of-e-learning/
Peer-Reviewed Journals
Crall, A., Kosmala, M., Cheng, R., Brier, J., Cavalier, D., Henderson, S., and Richardson, A. D. (2017).
Volunteer recruitment and retention in online citizen science projects using marketing strategies:
Lesson from Season Spotter. The Journal of Science Communication, 16(01). - Abstract
Kosmala, M., Crall, A., Cheng, R., Hufkens, K., Henderson, S., & Richardson, A. D. (2016). Season Spotter:
Using citizen science to validate and scale plant phenology from near-surface remote sensing.
Remote Sensing, 8(9), 726. doi: 10.3390/rs8090726. - Abstract
Annetta, L.A., Lamb, R., Minogue, J., Folta, E., Holmes, S.Y., Vallett, D.B., & Cheng, R. (2014).
Safe science classrooms: Teacher training through serious educational games. Information Sciences,
264, 61-74.
Cheng, R., Annetta, L. A., & Vallett, D. B. (2012). Research framework for Serious Educational Games:
Understanding computational thinking in Pasteur's Quadrant. Journal of Information Technology and
Application in Education, 1(4), 143-151. Retrieved from http://www.jitae.org - Download
Annetta, L. A., Peters Burton, E., Frazier, W., Cheng, R., & Chmiel, M. (2012). Augmented reality games:
Using technology on a budget. Science Scope, 36(3), 26-32. - Abstract
Peters Burton, E. E., Frazier, W., Annetta, L., Lamb, R., Cheng, R., & Chmiel, M. (2011). Modeling
augmented reality games with preservice elementary and secondary science teachers. Journal of
Technology and Teacher Education, 19(3), 303-329.
Peer-Reviewed International Presentations
2014
Vallett, D. B., Lamb, R. L., Annetta, L., Cheng, R., & Peterman, K. (2014, March). After-school and informal STEM
projects: Self-selecting or self-defeating? Paper session presentated at the 2014 Annual International Conference
of the National Association for Research in Science Teaching (NARST), Pittsburgh, PA.
Annetta, L., Lamb, R. L., Vallett, D. B., & Cheng, R. (2014, March). Changes in high-school science student affect
through serious educational game design and development. Paper session presentated at the 2014 Annual International
Conference of the National Association for Research in Science Teaching (NARST), Pittsburgh, PA.
2013
Cheng, R., Annetta, L. A., Lamb, R., & Vallett, D. B. (2013, April). Individual differences, flow experience, and science
learning in serious educational games. Poster session presented at the 2013 Annual International Conference of the
National Association for Research in Science Teaching (NARST), Rio Grande, Puerto Rico.
Annetta, L. A., Lamb, R., Vallett, D. B., & Cheng, R. (2013, April). The impact of a serious educational game design
and development project on high school science students. Paper session presented at the 2013 Annual International
Conference of the National Association for Research in Science Teaching (NARST), Rio Grande, Puerto Rico.
Annetta, L.A., Vallett, D., Lamb, R., Cheng, R., & Peterman, K. (2013, March). Addressing the STEM pipeline
through serious educational game design and development. Paper session presented at the annual meeting of the
Society for Information Technology and Teacher Education International Conference (SITE), New Orleans, LA.
Cheng, R., Annetta, L. A., Lamb, R., & Vallett, D. B. (2013, January). Flow experience and science learning in
serious educational games. Poster session presented at the 2013 Annual International Conference of the
Association of Science Teacher Education (ASTE), Charleston, SC.
2012
Annetta, L. A., Vallett, D., Cheng, R., & Lamb, R. (2012, May). Using video games in the K-12 classroom.
Paper session presented at the Learning and the Brain Conference, Arlington, VA.
Annetta, L. A., Vallett, D., Cheng, R., Lamb, R., & Peterman, K. (2012, April). Enhancing spatial visualization
and mental rotation abilities through developing serious educational games. Paper session presented at the
Annual Meeting of American Educational Research Association (AERA), Vancouver, BC, Canada.
Annetta, L.A., Lamb, R., Minogue, J., Cheng, R., Vallett, D. B., Holmes, S.Y. & Folta, E. (2012, March).
Immersing preservice science teachers in Serious Educational Games. Paper session presented at the
Annual Meeting of the National Association for the Research in Science Teaching (NARST), Indianapolis, IN.
Annetta, L.A., Cheng, R., Vallett, D., & Lamb, R. (2012, March). Learning science through serious
educational game design: Results from NSF ITEST funding. Paper session presented at the
Annual Meeting of the National Association for the Research in Science Teaching (NARST), Indianapolis, IN.
Lamb, R. L., Vallett, D. B., Annetta, L. A., & Cheng, R. (2012, March). Development of a short form
measure of science and technology self-efficacy using Rash analysis. Paper session presented at the
Annual Meeting of the National Association for the Research in Science Teaching (NARST), Indianapolis, IN.
Annetta, L.A., Peters-Burton, E., Frazier, W., Cheng, R., Lamb, R., & Chmiel, M. (2012, March).
Modeling augmented reality games with preservice science teachers. JTATE Special Issue.
Paper session presented at the 2012 Annual International Conference of the Society for
Information Technology and Teacher Education (SITE), Austin, TX.
Annetta, L. A., Stone, M., Vallett, D. B., Cheng, R., Lamb, R., & Peterman, K. (2012, March).
GRADUATE: Experiences from six years of bridging in school to out of school through game
creation. Poster session presented at the 2012 Annual International Conference of the Society
for Information Technology and Teacher Education (SITE), Austin, TX.
Annetta, L. A., Lamb, R., Cheng, R., & Vallett, D. B. (2012, January). Infusing serious educational
games to train science teachers. Paper session presented at the 2012 Annual International
Conference of the Association of Science Teacher Education (ASTE), Clearwater Beach, FL.
Lamb, R., Annetta, L. A., Vallett, D. B., & Cheng, R. (2012, January). Development of a diagnostic
self-efficacy measure and its implications for teachers. Paper session presented at the
2012 Annual International Conference of the Association of Science Teacher Education (ASTE),
Clearwater Beach, FL.
Lamb, R., Annetta, L. A., Vallett, D. B., & Cheng, R. (2012, January). Evaluation of technology
interventions within a science classroom. Poster session presented at the 2012 Annual
International Conference of the Association of Science Teacher Education (ASTE), Clearwater Beach, FL
2011
Folta, E., & Cheng, R. (2011, October). How can augmented reality games be used in environmental
education? Paper session presented at the 2011 Annual Conference of the North American
Association for Environmental Education (NAAEE), Raleigh, NC.
Folta, E., Annetta, L. A., & Cheng, R. (2011, April). Investigating the impact on student learning and
outdoor science interest through modular serious educational games. Paper session presented
at the 2011 Annual International Conference of the National Association for Research in
Science Teaching (NARST), Orlando, FL.
Thurmond, B., Holmes, S. Y., Annetta, L. A., Folta, E., Sears, M., Cheng, R., & Bowling, B. (2011, April).
Student perceptions of learning and engagement with scientific concepts through serious
educational game (SEG) development. Paper session presented at the 2011 Annual International
Conference of the National Association for Research in Science Teaching (NARST), Orlando, FL.
Folta, E., Annetta, L. A., & Cheng, R. (2011, January). Designing modular serious educational games
(mSEGs) for environmental literacy. Paper session presented at the 2011 Annual International
Conference of the Association of Science Teacher Education (ASTE), Minneapolis, MN.
2010
Annetta, L. A., Cheng, M. T., Cheng, R., Folta, E., Holmes, S. Y., & Klesath, M. (2010, March). Racing
into the 21st century: Usability testing results from a serious educational game. Poster session
presented at the 2010 Annual International Conference of the National Association for
Research in Science Teaching (NARST), Philadelphia, PA.
Cheng, M. T., Annetta, L. A., Holmes, S. Y., Folta, E., & Cheng, R. (2010, January). Virtual reality learning
environment for drug use education. Paper session presented at the 2010 Annual International
Conference of the Association of Science Teacher Education (ASTE), Sacramento, CA.
Annetta, L. A., Holmes, S. Y., Cheng, M. T., Folta, E., & Cheng, W. K. (2010, January). Testing usability
of a serious educational physics game. Poster session presented at the 2010 Annual International
Conference of the Association of Science Teacher Education (ASTE), Sacramento, CA.
State or Regional Presentations
Cheng, R. (2013, March). History and trend of science and technology education in the United States.
Presentation for the Youth Science and Technology Center of China Association for Science and
Technology. Falls Church, VA.
Lamb, R., Annetta, L., Cheng, R. & Vallett, D. (2011, April). Development of self-efficacy in science and
technology: A measurements tool for training interventions. Paper session accepted at 2011
Washington Consortium International and Comparative Education Conference, Washington, D.C.
Folta, E., Cheng, R., Limer, C., Taormina, S., & Walton, M. (2010, May). STEM integration in middle school
classrooms. Poster session presented at the 2010 Annual Mathematics, Science and Technology
Education (MSTE) Research Symposium. College of Education, North Carolina State University.
Yurtseven, Z., & Cheng, R. (2010, February). Sustainable future. Poster session presented at the 2010
Annual Meeting of the North Carolina Association for Research in Education (NCARE), Winston-Salem,
NC.
Cheng, R. (2009, May). The impact of public education expenditure on science literacy. Poster session
presented at the 2009 Annual Mathematics, Science and Technology Education (MSTE) Research
Symposium. College of Education, North Carolina State University.