Rebecca Cheng
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Publications


Book Chapters

Annetta, L. A., Holmes, S. Y., Vallett, D., Fee, M., Cheng, R., & Lamb, R. (2013). Cognitive aspects of
        creativity: Science learning through serious educational games. In M. B. Gregerson, H. T. Snyder, and

           J. C. Kaufman (Eds.). Teaching Creatively and Teaching Creativity. Springer, New York. - Book Preview

Annetta, L. A., Lamb, R., Bowling, B., & Cheng, R. (2011). Assessing engagement in serious educational
        games: The development of the student engaged learning in a technological rich interactive
        classroom (SELTIC). In P. Felicia (Ed.), Handbook of research on improving learning and motivation
        through educational games. Hershey, PA: IGI Global. - Abstract



Professional Journals

Cheng, R., Poon, I. (2016). UX of e-Learning: A Look at How Two Online Learning Platforms Support
       Self-Regulated Learning. User Experience Magazine, 16(2).
       Retrieved from 
http://uxpamagazine.org/ux-of-e-learning/


Peer-Reviewed Journals

Crall, A., Kosmala, M., Cheng, R., Brier, J., Cavalier, D., Henderson, S., and Richardson, A. D. (2017).
       Volunteer recruitment and retention in online citizen science projects using marketing strategies:
       Lesson from Season Spotter. The Journal of Science Communication, 16(01). 
- Abstract

Kosmala, M., Crall, A., Cheng, R., Hufkens, K., Henderson, S., & Richardson, A. D. (2016). Season Spotter:
        Using citizen science to validate and scale plant phenology from near-surface remote sensing.
        Remote Sensing, 8(9), 726. doi: 10.3390/rs8090726. - Abstract

Annetta, L.A., Lamb, R., Minogue, J., Folta, E., Holmes, S.Y., Vallett, D.B., & Cheng, R. (2014).
        Safe science classrooms: Teacher training through serious educational games. Information Sciences
,
        264, 61-74.

Cheng, R., Annetta, L. A., & Vallett, D. B. (2012). Research framework for Serious Educational Games:
      Understanding computational thinking in Pasteur's Quadrant. Journal of Information Technology and
      Application in Education, 1(4), 143-151. Retrieved from http://www.jitae.org - Download

Annetta, L. A., Peters Burton, E., Frazier, W., Cheng, R., & Chmiel, M. (2012). Augmented reality games:
      Using technology on a budget. Science Scope, 36(3), 26-32. - Abstract

Peters Burton, E. E., Frazier, W., Annetta, L., Lamb, R., Cheng, R., & Chmiel, M. (2011). Modeling
        augmented reality games with preservice elementary and secondary science teachers. Journal of
        Technology and Teacher Education, 19(3), 303-329.


Peer-Reviewed International Presentations

2014

Vallett, D. B., Lamb, R. L., Annetta, L., Cheng, R., & Peterman, K. (2014, March). After-school and informal STEM
    projects: Self-selecting or self-defeating? Paper session presentated at the 2014 Annual International Conference
    of the National Association for Research in Science Teaching (NARST), Pittsburgh, PA.

Annetta, L., Lamb, R. L., Vallett, D. B., & Cheng, R. (2014, March). Changes in high-school science student affect
    through serious educational game design and development. Paper session presentated at the 2014 Annual International
    Conference of the National Association for Research in Science Teaching (NARST), Pittsburgh, PA.


2013

Cheng, R., Annetta, L. A., Lamb, R., & Vallett, D. B. (2013, April). Individual differences, flow experience, and science
     learning in serious educational games. Poster session presented at the 2013 Annual International Conference of the
     National Association for Research in Science Teaching (NARST), Rio Grande, Puerto Rico.

Annetta, L. A., Lamb, R., Vallett, D. B., & Cheng, R. (2013, April). The impact of a serious educational game design
     and development project on high school science students. Paper session presented at the 2013 Annual International
     Conference of the National Association for Research in Science Teaching (NARST), Rio Grande, Puerto Rico.

Annetta, L.A., Vallett, D., Lamb, R., Cheng, R., & Peterman, K. (2013, March). Addressing the STEM pipeline
   
through serious educational game design and development. Paper session presented at the annual meeting of the
    Society for Information Technology and Teacher Education International Conference (SITE), New Orleans, LA.

Cheng, R., Annetta, L. A., Lamb, R., & Vallett, D. B. (2013, January). Flow experience and science learning in
     
serious educational games. Poster session presented at the 2013 Annual International Conference of the
        Association of Science Teacher Education (ASTE), Charleston, SC.

2012

Annetta, L. A., Vallett, D., Cheng, R., & Lamb, R. (2012, May). Using video games in the K-12 classroom.
        Paper session presented at the Learning and the Brain Conference, Arlington, VA.

Annetta, L. A., Vallett, D., Cheng, R., Lamb, R., & Peterman, K. (2012, April). Enhancing spatial visualization
        and mental rotation abilities through developing serious educational games. Paper session presented at the
        Annual Meeting of American Educational Research Association (AERA), Vancouver, BC, Canada.

Annetta, L.A., Lamb, R., Minogue, J., Cheng, R., Vallett, D. B., Holmes, S.Y. & Folta, E. (2012, March).
        Immersing preservice science teachers in Serious Educational Games. Paper session presented at the
        Annual Meeting of the National Association for the Research in Science Teaching (NARST), Indianapolis, IN.
       
Annetta, L.A., Cheng, R., Vallett, D., & Lamb, R. (2012, March). Learning science through serious
        educational game design: Results from NSF ITEST funding. Paper session presented at the
        Annual Meeting of the National Association for the Research in Science Teaching (NARST), Indianapolis, IN.

Lamb, R. L., Vallett, D. B., Annetta, L. A., & Cheng, R. (2012, March). Development of a short form
        measure of science and technology self-efficacy using Rash analysis. Paper session presented at the
        Annual Meeting of the National Association for the Research in Science Teaching (NARST), Indianapolis, IN.

Annetta, L.A., Peters-Burton, E., Frazier, W., Cheng, R., Lamb, R., & Chmiel, M. (2012, March). 
        Modeling augmented reality games with preservice science teachers. JTATE Special Issue.
        Paper session presented at the 2012 Annual International Conference of the Society for
        Information Technology and Teacher Education (SITE), Austin, TX.

Annetta, L. A., Stone, M., Vallett, D. B., Cheng, R., Lamb, R., & Peterman, K. (2012, March).
        GRADUATE: Experiences from six years of bridging in school to out of school through game
        creation. Poster session presented at the 2012 Annual International Conference of the Society
        for Information Technology and Teacher Education (SITE), Austin, TX.

Annetta, L. A., Lamb, R., Cheng, R., & Vallett, D. B. (2012, January). Infusing serious educational
        games to train science teachers. Paper session presented at the 2012 Annual International
        Conference of the Association of Science Teacher Education (ASTE), Clearwater Beach, FL.

Lamb, R., Annetta, L. A., Vallett, D. B., & Cheng, R. (2012, January). Development of a diagnostic
        self-efficacy measure and its implications for teachers. Paper session presented at the
        2012 Annual International Conference of the Association of Science Teacher Education (ASTE),
        Clearwater Beach, FL.

Lamb, R., Annetta, L. A., Vallett, D. B., & Cheng, R. (2012, January). Evaluation of technology
        interventions within a science classroom. Poster session presented at the 2012 Annual
        International Conference of the Association of Science Teacher Education (ASTE), Clearwater Beach, FL

2011

Folta, E., & Cheng, R. (2011, October). How can augmented reality games be used in environmental
        education? Paper session presented at the 2011 Annual Conference of the North American
        Association for Environmental Education (NAAEE), Raleigh, NC.

Folta, E., Annetta, L. A., & Cheng, R. (2011, April). Investigating the impact on student learning and
        outdoor science interest through modular serious educational games. Paper session presented
        at the 2011 Annual International Conference of the National Association for Research in
        Science Teaching (NARST), Orlando, FL.

Thurmond, B., Holmes, S. Y., Annetta, L. A., Folta, E., Sears, M., Cheng, R., & Bowling, B. (2011, April).
       Student perceptions of learning and engagement with scientific concepts through serious
        educational game (SEG) development. Paper session presented at the 2011 Annual International
        Conference of the National Association for Research in Science Teaching (NARST), Orlando, FL.

Folta, E., Annetta, L. A., & Cheng, R. (2011, January). Designing modular serious educational games
        (mSEGs) for environmental literacy. Paper session presented at the 2011 Annual International
        Conference of the Association of Science Teacher Education (ASTE), Minneapolis, MN.

2010

Annetta, L. A., Cheng, M. T., Cheng, R., Folta, E., Holmes, S. Y., & Klesath, M. (2010, March). Racing
        into the 21st century: Usability testing results from a serious educational game. Poster session
        presented at the 2010 Annual International Conference of the National Association for
        Research in Science Teaching (NARST), Philadelphia, PA.

Cheng, M. T., Annetta, L. A., Holmes, S. Y., Folta, E., & Cheng, R. (2010, January). Virtual reality learning
        environment for drug use education. Paper session presented at the 2010 Annual International
        Conference of the Association of Science Teacher Education (ASTE), Sacramento, CA.

Annetta, L. A., Holmes, S. Y., Cheng, M. T., Folta, E., & Cheng, W. K. (2010, January). Testing usability
        of a serious educational physics game. Poster session presented at the 2010 Annual International
        Conference of the Association of Science Teacher Education (ASTE), Sacramento, CA.

State or Regional Presentations

Cheng, R. (2013, March). History and trend of science and technology education in the United States.
     Presentation for the Youth Science and Technology Center of China Association for Science and
      Technology. Falls Church, VA.

Lamb, R., Annetta, L., Cheng, R. & Vallett, D. (2011, April). Development of self-efficacy in science and 
        technology: A measurements tool for training interventions. Paper session accepted at 2011
        Washington Consortium International and Comparative Education Conference, Washington, D.C.

Folta, E., Cheng, R., Limer, C., Taormina, S., & Walton, M. (2010, May). STEM integration in middle school
        classrooms. Poster session presented at the 2010 Annual Mathematics, Science and Technology
        Education (MSTE) Research Symposium. College of Education, North Carolina State University.

Yurtseven, Z., & Cheng, R. (2010, February). Sustainable future. Poster session presented at the 2010
        Annual Meeting of the North Carolina Association for Research in Education (NCARE), Winston-Salem,
        NC.

Cheng, R. (2009, May). The impact of public education expenditure on science literacy. Poster session
        presented at the 2009 Annual Mathematics, Science and Technology Education (MSTE) Research
        Symposium. College of Education, North Carolina State University.



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