Learning Sciences
Cognitive Unconscious
- Mental structures, processes, and states (Kaufman, 2011) Nonconscious Information-Processing System Implicit Learning Individual Differences Neuroscience of Learning |
Cognition and Emotion
Cognitive Psychology
Affective Science Flow: The Psychology of Optimal Experience (Csikszentmihalyi, 1975, 1998) Dual-Process Theories of Cognition (Evans, 2008; Kahneman, 2011) Metacognitive and Emotional Self-Regulation Mindfulness in Education |
Game & Play
Learning through Play
Meaningful Play Game Design Game Thinking Hard Fun - Emotions from meaningful challenges, strategies, and puzzles (Lazzaro, 2004) Gamification Informal Science Learning Experiential Learning Self-Directed Learning |
Human-Computer Interaction
Learning Analytics
Tacit Knowledge & 21st Century Skills Computational Thinking Self-Organized Learning User Experience Design Human-Computer Interaction (HCI) Human Factors in System Design Serious Games Augmented Reality (AR) Mixed Reality (MR) |
Selected Resources for Psychology
Selected Resources for Gamification & Game-Based Learning
Selected Resources for User Experience Design
More...
EDUCAUSE Library - Learning Analytics
The Fun Theory - by Volkswagen
Books
Stranger to Ourselves: Discovering the Adaptive Unconscious, by T. D. Wilson (2004)
Cognition and Emotion, by E. Eich, J. F. Kihlstrom, G. H. Bower, J. P. Forgas, & P. M. Niedenthal (2000)
Thinking, Fast and Slow, by D. Kahneman (2011)
Phantoms in the Brain, by V. S. Ramachandran & S. Blakeslee (1998)
Proust and the Squid: The Story and Science of Reading Brain, by Maryanne Wolf (2008)
Understanding the Brain: Towards a New Learning Science, by OECD (2002)
Interest and Effort, by J. Dewey (1913)
Reality is Broken: Why Games Make Us Better and How They Can Change the World, by J. McGonigal (2011)
Rules of Play: Game Design Fundamentals, by K. Salen & E. Zimmerman (2003)
Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul, by S. Brown (2009)
In Principle, In Practice: Museums as Learning Institutions, Edited by J. H. Falk, L. D. Dierking, & S. Foutz (2007)
The Fun Theory - by Volkswagen
Books
Stranger to Ourselves: Discovering the Adaptive Unconscious, by T. D. Wilson (2004)
Cognition and Emotion, by E. Eich, J. F. Kihlstrom, G. H. Bower, J. P. Forgas, & P. M. Niedenthal (2000)
Thinking, Fast and Slow, by D. Kahneman (2011)
Phantoms in the Brain, by V. S. Ramachandran & S. Blakeslee (1998)
Proust and the Squid: The Story and Science of Reading Brain, by Maryanne Wolf (2008)
Understanding the Brain: Towards a New Learning Science, by OECD (2002)
Interest and Effort, by J. Dewey (1913)
Reality is Broken: Why Games Make Us Better and How They Can Change the World, by J. McGonigal (2011)
Rules of Play: Game Design Fundamentals, by K. Salen & E. Zimmerman (2003)
Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul, by S. Brown (2009)
In Principle, In Practice: Museums as Learning Institutions, Edited by J. H. Falk, L. D. Dierking, & S. Foutz (2007)